![]() ![]() ![]() We’ve made big strides in bringing the Substance 3D tools closer together, facilitating a smooth, fast workflow. If you still have issues, don’t forget to read our guide to setting up your tablet correctly for Painter. We’ve also fixed a longstanding issue with sticky sliders when using some tablets. Notable improvements to painting and tablet support in this new release include performance boosts when painting on top of a complex layer stack or dealing with a very large number of paint strokes. With this latest update, we’ve added a new method of conversion called Sharp, which allows for more precision in high frequency and hard-surface details, especially when tiling your material. To date, Painter has converted height information to normal details, as generally it is easier to work with height using a black and white value. That first stroke will now appear in the viewport almost instantaneously, whereas previous versions would require several seconds for that stroke to become visible. You’ll see a major boost in speed when adding a paint layer on top of a layer stack containing a lot of layers. ![]() They include: A huge boost to speed, for large layer stacks This update brings some notable performance improvements. ![]()
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